Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1DrawingStateBlock [−][src]
#[repr(transparent)]pub struct ID2D1DrawingStateBlock(_);
Implementations
pub unsafe fn SetTextRenderingParams<'a>(
&self,
textrenderingparams: impl IntoParam<'a, IDWriteRenderingParams>
)
pub unsafe fn GetTextRenderingParams(
&self,
textrenderingparams: *mut Option<IDWriteRenderingParams>
)
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
type Vtable = ID2D1DrawingStateBlock_abi
Returns the vtable for an assumed interface. The name comes from Box::assume_init()
as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1DrawingStateBlock
impl !Send for ID2D1DrawingStateBlock
impl !Sync for ID2D1DrawingStateBlock
impl Unpin for ID2D1DrawingStateBlock
impl UnwindSafe for ID2D1DrawingStateBlock
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more