Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_TRIANGLE [−][src]
#[repr(C)]pub struct D2D1_TRIANGLE { pub point1: D2D_POINT_2F, pub point2: D2D_POINT_2F, pub point3: D2D_POINT_2F, }
Fields
point1: D2D_POINT_2F
point2: D2D_POINT_2F
point3: D2D_POINT_2F
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_TRIANGLE
impl Send for D2D1_TRIANGLE
impl Sync for D2D1_TRIANGLE
impl Unpin for D2D1_TRIANGLE
impl UnwindSafe for D2D1_TRIANGLE
Blanket Implementations
Mutably borrows from an owned value. Read more