Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_BLEND_DESCRIPTION [−][src]
#[repr(C)]pub struct D2D1_BLEND_DESCRIPTION { pub sourceBlend: D2D1_BLEND, pub destinationBlend: D2D1_BLEND, pub blendOperation: D2D1_BLEND_OPERATION, pub sourceBlendAlpha: D2D1_BLEND, pub destinationBlendAlpha: D2D1_BLEND, pub blendOperationAlpha: D2D1_BLEND_OPERATION, pub blendFactor: [f32; 4], }
Fields
sourceBlend: D2D1_BLEND
destinationBlend: D2D1_BLEND
blendOperation: D2D1_BLEND_OPERATION
sourceBlendAlpha: D2D1_BLEND
destinationBlendAlpha: D2D1_BLEND
blendOperationAlpha: D2D1_BLEND_OPERATION
blendFactor: [f32; 4]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_BLEND_DESCRIPTION
impl Send for D2D1_BLEND_DESCRIPTION
impl Sync for D2D1_BLEND_DESCRIPTION
impl Unpin for D2D1_BLEND_DESCRIPTION
impl UnwindSafe for D2D1_BLEND_DESCRIPTION
Blanket Implementations
Mutably borrows from an owned value. Read more