Struct mltg_bindings::Windows::Win32::Graphics::Dxgi::DXGI_MODE_DESC1 [−][src]
#[repr(C)]pub struct DXGI_MODE_DESC1 { pub Width: u32, pub Height: u32, pub RefreshRate: DXGI_RATIONAL, pub Format: DXGI_FORMAT, pub ScanlineOrdering: DXGI_MODE_SCANLINE_ORDER, pub Scaling: DXGI_MODE_SCALING, pub Stereo: BOOL, }
Fields
Width: u32
Height: u32
RefreshRate: DXGI_RATIONAL
Format: DXGI_FORMAT
ScanlineOrdering: DXGI_MODE_SCANLINE_ORDER
Scaling: DXGI_MODE_SCALING
Stereo: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DXGI_MODE_DESC1
impl Send for DXGI_MODE_DESC1
impl Sync for DXGI_MODE_DESC1
impl Unpin for DXGI_MODE_DESC1
impl UnwindSafe for DXGI_MODE_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more