Struct mltg_bindings::Windows::Win32::Graphics::Dxgi::DXGI_ADAPTER_DESC [−][src]
#[repr(C)]pub struct DXGI_ADAPTER_DESC { pub Description: [u16; 128], pub VendorId: u32, pub DeviceId: u32, pub SubSysId: u32, pub Revision: u32, pub DedicatedVideoMemory: usize, pub DedicatedSystemMemory: usize, pub SharedSystemMemory: usize, pub AdapterLuid: LUID, }
Fields
Description: [u16; 128]
VendorId: u32
DeviceId: u32
SubSysId: u32
Revision: u32
DedicatedVideoMemory: usize
DedicatedSystemMemory: usize
AdapterLuid: LUID
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DXGI_ADAPTER_DESC
impl Send for DXGI_ADAPTER_DESC
impl Sync for DXGI_ADAPTER_DESC
impl Unpin for DXGI_ADAPTER_DESC
impl UnwindSafe for DXGI_ADAPTER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more