Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_BARRIER_0 [−][src]
#[repr(C)] pub union D3D12_RESOURCE_BARRIER_0 { pub Transition: D3D12_RESOURCE_TRANSITION_BARRIER_abi, pub Aliasing: D3D12_RESOURCE_ALIASING_BARRIER_abi, pub UAV: D3D12_RESOURCE_UAV_BARRIER_abi, }
Fields
Transition: D3D12_RESOURCE_TRANSITION_BARRIER_abi
Aliasing: D3D12_RESOURCE_ALIASING_BARRIER_abi
UAV: D3D12_RESOURCE_UAV_BARRIER_abi
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOURCE_BARRIER_0
impl !Send for D3D12_RESOURCE_BARRIER_0
impl !Sync for D3D12_RESOURCE_BARRIER_0
impl Unpin for D3D12_RESOURCE_BARRIER_0
impl UnwindSafe for D3D12_RESOURCE_BARRIER_0