Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_CLEAR_VALUE_0 [−][src]
#[repr(C)] pub union D3D12_CLEAR_VALUE_0 { pub Color: [f32; 4], pub DepthStencil: D3D12_DEPTH_STENCIL_VALUE, }
Fields
Color: [f32; 4]
DepthStencil: D3D12_DEPTH_STENCIL_VALUE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_CLEAR_VALUE_0
impl Send for D3D12_CLEAR_VALUE_0
impl Sync for D3D12_CLEAR_VALUE_0
impl Unpin for D3D12_CLEAR_VALUE_0
impl UnwindSafe for D3D12_CLEAR_VALUE_0
Blanket Implementations
Mutably borrows from an owned value. Read more