Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_TEX2D_RTV [−][src]
Fields
MipSlice: u32
PlaneSlice: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_TEX2D_RTV
impl Send for D3D12_TEX2D_RTV
impl Sync for D3D12_TEX2D_RTV
impl Unpin for D3D12_TEX2D_RTV
impl UnwindSafe for D3D12_TEX2D_RTV
Blanket Implementations
Mutably borrows from an owned value. Read more