Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER [−][src]
#[repr(C)]pub struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { pub DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER, pub SerializedSizeInBytesIncludingHeader: u64, pub DeserializedSizeInBytes: u64, pub NumBottomLevelAccelerationStructurePointersAfterHeader: u64, }
Fields
DriverMatchingIdentifier: D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
SerializedSizeInBytesIncludingHeader: u64
DeserializedSizeInBytes: u64
NumBottomLevelAccelerationStructurePointersAfterHeader: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Mutably borrows from an owned value. Read more