Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_TARGET_BLEND_DESC [−][src]
#[repr(C)]pub struct D3D12_RENDER_TARGET_BLEND_DESC { pub BlendEnable: BOOL, pub LogicOpEnable: BOOL, pub SrcBlend: D3D12_BLEND, pub DestBlend: D3D12_BLEND, pub BlendOp: D3D12_BLEND_OP, pub SrcBlendAlpha: D3D12_BLEND, pub DestBlendAlpha: D3D12_BLEND, pub BlendOpAlpha: D3D12_BLEND_OP, pub LogicOp: D3D12_LOGIC_OP, pub RenderTargetWriteMask: u8, }
Fields
BlendEnable: BOOL
LogicOpEnable: BOOL
SrcBlend: D3D12_BLEND
DestBlend: D3D12_BLEND
BlendOp: D3D12_BLEND_OP
SrcBlendAlpha: D3D12_BLEND
DestBlendAlpha: D3D12_BLEND
BlendOpAlpha: D3D12_BLEND_OP
LogicOp: D3D12_LOGIC_OP
RenderTargetWriteMask: u8
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RENDER_TARGET_BLEND_DESC
impl Sync for D3D12_RENDER_TARGET_BLEND_DESC
impl Unpin for D3D12_RENDER_TARGET_BLEND_DESC
impl UnwindSafe for D3D12_RENDER_TARGET_BLEND_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more