Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS { pub ClearValue: D3D12_CLEAR_VALUE, }
Fields
ClearValue: D3D12_CLEAR_VALUE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more