Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { pub Location: u64, }
Fields
Location: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more