Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RASTERIZER_DESC [−][src]
#[repr(C)]pub struct D3D12_RASTERIZER_DESC { pub FillMode: D3D12_FILL_MODE, pub CullMode: D3D12_CULL_MODE, pub FrontCounterClockwise: BOOL, pub DepthBias: i32, pub DepthBiasClamp: f32, pub SlopeScaledDepthBias: f32, pub DepthClipEnable: BOOL, pub MultisampleEnable: BOOL, pub AntialiasedLineEnable: BOOL, pub ForcedSampleCount: u32, pub ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, }
Fields
FillMode: D3D12_FILL_MODE
CullMode: D3D12_CULL_MODE
FrontCounterClockwise: BOOL
DepthBias: i32
DepthBiasClamp: f32
SlopeScaledDepthBias: f32
DepthClipEnable: BOOL
MultisampleEnable: BOOL
AntialiasedLineEnable: BOOL
ForcedSampleCount: u32
ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RASTERIZER_DESC
impl Send for D3D12_RASTERIZER_DESC
impl Sync for D3D12_RASTERIZER_DESC
impl Unpin for D3D12_RASTERIZER_DESC
impl UnwindSafe for D3D12_RASTERIZER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more