Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_PROTECTED_RESOURCE_SESSION_DESC [−][src]
#[repr(C)]pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { pub NodeMask: u32, pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS, }
Fields
NodeMask: u32
Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more