Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_FEATURE_LEVELS [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_FEATURE_LEVELS { pub NumFeatureLevels: u32, pub pFeatureLevelsRequested: *mut D3D_FEATURE_LEVEL, pub MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL, }
Fields
NumFeatureLevels: u32
pFeatureLevelsRequested: *mut D3D_FEATURE_LEVEL
MaxSupportedFeatureLevel: D3D_FEATURE_LEVEL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_FEATURE_DATA_FEATURE_LEVELS
impl !Sync for D3D12_FEATURE_DATA_FEATURE_LEVELS
impl Unpin for D3D12_FEATURE_DATA_FEATURE_LEVELS
Blanket Implementations
Mutably borrows from an owned value. Read more