Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS5 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { pub SRVOnlyTiledResourceTier3: BOOL, pub RenderPassesTier: D3D12_RENDER_PASS_TIER, pub RaytracingTier: D3D12_RAYTRACING_TIER, }
Fields
SRVOnlyTiledResourceTier3: BOOL
RenderPassesTier: D3D12_RENDER_PASS_TIER
RaytracingTier: D3D12_RAYTRACING_TIER
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS5
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS5
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS5
Blanket Implementations
Mutably borrows from an owned value. Read more