Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS2 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { pub DepthBoundsTestSupported: BOOL, pub ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, }
Fields
DepthBoundsTestSupported: BOOL
ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS2
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS2
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS2
Blanket Implementations
Mutably borrows from an owned value. Read more