Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { pub CommandListType: D3D12_COMMAND_LIST_TYPE, pub Priority: u32, pub PriorityForTypeIsSupported: BOOL, }
Fields
CommandListType: D3D12_COMMAND_LIST_TYPE
Priority: u32
PriorityForTypeIsSupported: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Blanket Implementations
Mutably borrows from an owned value. Read more