Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DISPATCH_ARGUMENTS [−][src]
#[repr(C)]pub struct D3D12_DISPATCH_ARGUMENTS { pub ThreadGroupCountX: u32, pub ThreadGroupCountY: u32, pub ThreadGroupCountZ: u32, }
Fields
ThreadGroupCountX: u32
ThreadGroupCountY: u32
ThreadGroupCountZ: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DISPATCH_ARGUMENTS
impl Send for D3D12_DISPATCH_ARGUMENTS
impl Sync for D3D12_DISPATCH_ARGUMENTS
impl Unpin for D3D12_DISPATCH_ARGUMENTS
impl UnwindSafe for D3D12_DISPATCH_ARGUMENTS
Blanket Implementations
Mutably borrows from an owned value. Read more