Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEVICE_REMOVED_EXTENDED_DATA2 [−][src]
#[repr(C)]pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { pub DeviceRemovedReason: HRESULT, pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1, pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT1, }
Fields
DeviceRemovedReason: HRESULT
AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1
PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_DEVICE_REMOVED_EXTENDED_DATA2
impl !Sync for D3D12_DEVICE_REMOVED_EXTENDED_DATA2
impl Unpin for D3D12_DEVICE_REMOVED_EXTENDED_DATA2
Blanket Implementations
Mutably borrows from an owned value. Read more