Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS [−][src]
#[repr(C)]pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { pub MaxMessagesPerCommandList: u32, pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, }
Fields
MaxMessagesPerCommandList: u32
DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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