Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3DX11_FFT_BUFFER_INFO [−][src]
#[repr(C)]pub struct D3DX11_FFT_BUFFER_INFO { pub NumTempBufferSizes: u32, pub TempBufferFloatSizes: [u32; 4], pub NumPrecomputeBufferSizes: u32, pub PrecomputeBufferFloatSizes: [u32; 4], }
Fields
NumTempBufferSizes: u32
TempBufferFloatSizes: [u32; 4]
NumPrecomputeBufferSizes: u32
PrecomputeBufferFloatSizes: [u32; 4]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3DX11_FFT_BUFFER_INFO
impl Send for D3DX11_FFT_BUFFER_INFO
impl Sync for D3DX11_FFT_BUFFER_INFO
impl Unpin for D3DX11_FFT_BUFFER_INFO
impl UnwindSafe for D3DX11_FFT_BUFFER_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more