Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_DECODER_CONFIG [−][src]
#[repr(C)]pub struct D3D11_VIDEO_DECODER_CONFIG {}Show fields
pub guidConfigBitstreamEncryption: Guid, pub guidConfigMBcontrolEncryption: Guid, pub guidConfigResidDiffEncryption: Guid, pub ConfigBitstreamRaw: u32, pub ConfigMBcontrolRasterOrder: u32, pub ConfigResidDiffHost: u32, pub ConfigSpatialResid8: u32, pub ConfigResid8Subtraction: u32, pub ConfigSpatialHost8or9Clipping: u32, pub ConfigSpatialResidInterleaved: u32, pub ConfigIntraResidUnsigned: u32, pub ConfigResidDiffAccelerator: u32, pub ConfigHostInverseScan: u32, pub ConfigSpecificIDCT: u32, pub Config4GroupedCoefs: u32, pub ConfigMinRenderTargetBuffCount: u16, pub ConfigDecoderSpecific: u16,
Fields
guidConfigBitstreamEncryption: Guid
guidConfigMBcontrolEncryption: Guid
guidConfigResidDiffEncryption: Guid
ConfigBitstreamRaw: u32
ConfigMBcontrolRasterOrder: u32
ConfigResidDiffHost: u32
ConfigSpatialResid8: u32
ConfigResid8Subtraction: u32
ConfigSpatialHost8or9Clipping: u32
ConfigSpatialResidInterleaved: u32
ConfigIntraResidUnsigned: u32
ConfigResidDiffAccelerator: u32
ConfigHostInverseScan: u32
ConfigSpecificIDCT: u32
Config4GroupedCoefs: u32
ConfigMinRenderTargetBuffCount: u16
ConfigDecoderSpecific: u16
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_VIDEO_DECODER_CONFIG
impl Send for D3D11_VIDEO_DECODER_CONFIG
impl Sync for D3D11_VIDEO_DECODER_CONFIG
impl Unpin for D3D11_VIDEO_DECODER_CONFIG
impl UnwindSafe for D3D11_VIDEO_DECODER_CONFIG
Blanket Implementations
Mutably borrows from an owned value. Read more