Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA [−][src]
#[repr(C)]pub struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { pub HWProtectionFunctionID: u32, pub pInputData: *mut D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA, pub pOutputData: *mut D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA, pub Status: HRESULT, }
Fields
HWProtectionFunctionID: u32
pInputData: *mut D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
pOutputData: *mut D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
Status: HRESULT
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
impl !Sync for D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
Blanket Implementations
Mutably borrows from an owned value. Read more