Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_DRAW_INSTANCED_INDIRECT_ARGS [−][src]
#[repr(C)]pub struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS { pub VertexCountPerInstance: u32, pub InstanceCount: u32, pub StartVertexLocation: u32, pub StartInstanceLocation: u32, }
Fields
VertexCountPerInstance: u32
InstanceCount: u32
StartVertexLocation: u32
StartInstanceLocation: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_DRAW_INSTANCED_INDIRECT_ARGS
impl Sync for D3D11_DRAW_INSTANCED_INDIRECT_ARGS
impl Unpin for D3D11_DRAW_INSTANCED_INDIRECT_ARGS
Blanket Implementations
Mutably borrows from an owned value. Read more