Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_SVG_PRESERVE_ASPECT_RATIO [−][src]
#[repr(C)]pub struct D2D1_SVG_PRESERVE_ASPECT_RATIO { pub defer: BOOL, pub align: D2D1_SVG_ASPECT_ALIGN, pub meetOrSlice: D2D1_SVG_ASPECT_SCALING, }
Fields
defer: BOOL
align: D2D1_SVG_ASPECT_ALIGN
meetOrSlice: D2D1_SVG_ASPECT_SCALING
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D2D1_SVG_PRESERVE_ASPECT_RATIO
impl Sync for D2D1_SVG_PRESERVE_ASPECT_RATIO
impl Unpin for D2D1_SVG_PRESERVE_ASPECT_RATIO
impl UnwindSafe for D2D1_SVG_PRESERVE_ASPECT_RATIO
Blanket Implementations
Mutably borrows from an owned value. Read more