Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_SIMPLE_COLOR_PROFILE [−][src]
#[repr(C)]pub struct D2D1_SIMPLE_COLOR_PROFILE { pub redPrimary: D2D_POINT_2F, pub greenPrimary: D2D_POINT_2F, pub bluePrimary: D2D_POINT_2F, pub whitePointXZ: D2D_POINT_2F, pub gamma: D2D1_GAMMA1, }
Fields
redPrimary: D2D_POINT_2F
greenPrimary: D2D_POINT_2F
bluePrimary: D2D_POINT_2F
whitePointXZ: D2D_POINT_2F
gamma: D2D1_GAMMA1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_SIMPLE_COLOR_PROFILE
impl Send for D2D1_SIMPLE_COLOR_PROFILE
impl Sync for D2D1_SIMPLE_COLOR_PROFILE
impl Unpin for D2D1_SIMPLE_COLOR_PROFILE
impl UnwindSafe for D2D1_SIMPLE_COLOR_PROFILE
Blanket Implementations
Mutably borrows from an owned value. Read more