Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS [−][src]
#[repr(C)]pub struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { pub computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, }
Fields
computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more