Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_ALLOCATION_INFO1 [−][src]
#[repr(C)]pub struct D3D12_RESOURCE_ALLOCATION_INFO1 { pub Offset: u64, pub Alignment: u64, pub SizeInBytes: u64, }
Fields
Offset: u64
Alignment: u64
SizeInBytes: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RESOURCE_ALLOCATION_INFO1
impl Sync for D3D12_RESOURCE_ALLOCATION_INFO1
impl Unpin for D3D12_RESOURCE_ALLOCATION_INFO1
Blanket Implementations
Mutably borrows from an owned value. Read more