Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_QUERY_META_COMMAND [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { pub CommandId: Guid, pub NodeMask: u32, pub pQueryInputData: *mut c_void, pub QueryInputDataSizeInBytes: usize, pub pQueryOutputData: *mut c_void, pub QueryOutputDataSizeInBytes: usize, }
Fields
CommandId: Guid
NodeMask: u32
pQueryInputData: *mut c_void
QueryInputDataSizeInBytes: usize
pQueryOutputData: *mut c_void
QueryOutputDataSizeInBytes: usize
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_FEATURE_DATA_QUERY_META_COMMAND
impl !Sync for D3D12_FEATURE_DATA_QUERY_META_COMMAND
Blanket Implementations
Mutably borrows from an owned value. Read more