Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TILE_SHAPE [−][src]
#[repr(C)]pub struct D3D11_TILE_SHAPE { pub WidthInTexels: u32, pub HeightInTexels: u32, pub DepthInTexels: u32, }
Fields
WidthInTexels: u32
HeightInTexels: u32
DepthInTexels: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TILE_SHAPE
impl Send for D3D11_TILE_SHAPE
impl Sync for D3D11_TILE_SHAPE
impl Unpin for D3D11_TILE_SHAPE
impl UnwindSafe for D3D11_TILE_SHAPE
Blanket Implementations
Mutably borrows from an owned value. Read more