Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_D3D11_OPTIONS [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS {}Show fields
pub OutputMergerLogicOp: BOOL, pub UAVOnlyRenderingForcedSampleCount: BOOL, pub DiscardAPIsSeenByDriver: BOOL, pub FlagsForUpdateAndCopySeenByDriver: BOOL, pub ClearView: BOOL, pub CopyWithOverlap: BOOL, pub ConstantBufferPartialUpdate: BOOL, pub ConstantBufferOffsetting: BOOL, pub MapNoOverwriteOnDynamicConstantBuffer: BOOL, pub MapNoOverwriteOnDynamicBufferSRV: BOOL, pub MultisampleRTVWithForcedSampleCountOne: BOOL, pub SAD4ShaderInstructions: BOOL, pub ExtendedDoublesShaderInstructions: BOOL, pub ExtendedResourceSharing: BOOL,
Fields
OutputMergerLogicOp: BOOL
UAVOnlyRenderingForcedSampleCount: BOOL
DiscardAPIsSeenByDriver: BOOL
FlagsForUpdateAndCopySeenByDriver: BOOL
ClearView: BOOL
CopyWithOverlap: BOOL
ConstantBufferPartialUpdate: BOOL
ConstantBufferOffsetting: BOOL
MapNoOverwriteOnDynamicConstantBuffer: BOOL
MapNoOverwriteOnDynamicBufferSRV: BOOL
MultisampleRTVWithForcedSampleCountOne: BOOL
SAD4ShaderInstructions: BOOL
ExtendedDoublesShaderInstructions: BOOL
ExtendedResourceSharing: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_D3D11_OPTIONS
impl Sync for D3D11_FEATURE_DATA_D3D11_OPTIONS
impl Unpin for D3D11_FEATURE_DATA_D3D11_OPTIONS
Blanket Implementations
Mutably borrows from an owned value. Read more