Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SHADER_RESOURCE_VIEW_DESC [−][src]
#[repr(C)]pub struct D3D12_SHADER_RESOURCE_VIEW_DESC { pub Format: DXGI_FORMAT, pub ViewDimension: D3D12_SRV_DIMENSION, pub Shader4ComponentMapping: u32, pub Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0, }
Fields
Format: DXGI_FORMAT
ViewDimension: D3D12_SRV_DIMENSION
Shader4ComponentMapping: u32
Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_SHADER_RESOURCE_VIEW_DESC
impl Sync for D3D12_SHADER_RESOURCE_VIEW_DESC
impl Unpin for D3D12_SHADER_RESOURCE_VIEW_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more