Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_UAV_BARRIER [−][src]
#[repr(C)]pub struct D3D12_RESOURCE_UAV_BARRIER { pub pResource: Option<ID3D12Resource>, }
Fields
pResource: Option<ID3D12Resource>
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOURCE_UAV_BARRIER
impl !Send for D3D12_RESOURCE_UAV_BARRIER
impl !Sync for D3D12_RESOURCE_UAV_BARRIER
impl Unpin for D3D12_RESOURCE_UAV_BARRIER
impl UnwindSafe for D3D12_RESOURCE_UAV_BARRIER
Blanket Implementations
Mutably borrows from an owned value. Read more