Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_CROSS_NODE [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_CROSS_NODE { pub SharingTier: D3D12_CROSS_NODE_SHARING_TIER, pub AtomicShaderInstructions: BOOL, }
Fields
SharingTier: D3D12_CROSS_NODE_SHARING_TIER
AtomicShaderInstructions: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_CROSS_NODE
impl Sync for D3D12_FEATURE_DATA_CROSS_NODE
impl Unpin for D3D12_FEATURE_DATA_CROSS_NODE
impl UnwindSafe for D3D12_FEATURE_DATA_CROSS_NODE
Blanket Implementations
Mutably borrows from an owned value. Read more