Struct mltg_bindings::Windows::Win32::Graphics::DirectWrite::DWRITE_MATRIX [−][src]
#[repr(C)]pub struct DWRITE_MATRIX { pub m11: f32, pub m12: f32, pub m21: f32, pub m22: f32, pub dx: f32, pub dy: f32, }
Fields
m11: f32
m12: f32
m21: f32
m22: f32
dx: f32
dy: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DWRITE_MATRIX
impl Send for DWRITE_MATRIX
impl Sync for DWRITE_MATRIX
impl Unpin for DWRITE_MATRIX
impl UnwindSafe for DWRITE_MATRIX
Blanket Implementations
Mutably borrows from an owned value. Read more