Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_STATIC_SAMPLER_DESC [−][src]
#[repr(C)]pub struct D3D12_STATIC_SAMPLER_DESC {}Show fields
pub Filter: D3D12_FILTER, pub AddressU: D3D12_TEXTURE_ADDRESS_MODE, pub AddressV: D3D12_TEXTURE_ADDRESS_MODE, pub AddressW: D3D12_TEXTURE_ADDRESS_MODE, pub MipLODBias: f32, pub MaxAnisotropy: u32, pub ComparisonFunc: D3D12_COMPARISON_FUNC, pub BorderColor: D3D12_STATIC_BORDER_COLOR, pub MinLOD: f32, pub MaxLOD: f32, pub ShaderRegister: u32, pub RegisterSpace: u32, pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
Fields
Filter: D3D12_FILTER
AddressU: D3D12_TEXTURE_ADDRESS_MODE
AddressV: D3D12_TEXTURE_ADDRESS_MODE
AddressW: D3D12_TEXTURE_ADDRESS_MODE
MipLODBias: f32
MaxAnisotropy: u32
ComparisonFunc: D3D12_COMPARISON_FUNC
BorderColor: D3D12_STATIC_BORDER_COLOR
MinLOD: f32
MaxLOD: f32
ShaderRegister: u32
RegisterSpace: u32
ShaderVisibility: D3D12_SHADER_VISIBILITY
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STATIC_SAMPLER_DESC
impl Send for D3D12_STATIC_SAMPLER_DESC
impl Sync for D3D12_STATIC_SAMPLER_DESC
impl Unpin for D3D12_STATIC_SAMPLER_DESC
impl UnwindSafe for D3D12_STATIC_SAMPLER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more