Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_PARAMETER [−][src]
#[repr(C)]pub struct D3D12_ROOT_PARAMETER { pub ParameterType: D3D12_ROOT_PARAMETER_TYPE, pub Anonymous: D3D12_ROOT_PARAMETER_0, pub ShaderVisibility: D3D12_SHADER_VISIBILITY, }
Fields
ParameterType: D3D12_ROOT_PARAMETER_TYPE
Anonymous: D3D12_ROOT_PARAMETER_0
ShaderVisibility: D3D12_SHADER_VISIBILITY
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_PARAMETER
impl !Send for D3D12_ROOT_PARAMETER
impl !Sync for D3D12_ROOT_PARAMETER
impl Unpin for D3D12_ROOT_PARAMETER
impl UnwindSafe for D3D12_ROOT_PARAMETER
Blanket Implementations
Mutably borrows from an owned value. Read more