Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { pub ResultDataMaxSizeInBytes: u64, pub ScratchDataSizeInBytes: u64, pub UpdateScratchDataSizeInBytes: u64, }
Fields
ResultDataMaxSizeInBytes: u64
ScratchDataSizeInBytes: u64
UpdateScratchDataSizeInBytes: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Blanket Implementations
Mutably borrows from an owned value. Read more