Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_GRAPHICS_PIPELINE_STATE_DESC [−][src]
#[repr(C)]pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {}Show fields
pub pRootSignature: Option<ID3D12RootSignature>, pub VS: D3D12_SHADER_BYTECODE, pub PS: D3D12_SHADER_BYTECODE, pub DS: D3D12_SHADER_BYTECODE, pub HS: D3D12_SHADER_BYTECODE, pub GS: D3D12_SHADER_BYTECODE, pub StreamOutput: D3D12_STREAM_OUTPUT_DESC, pub BlendState: D3D12_BLEND_DESC, pub SampleMask: u32, pub RasterizerState: D3D12_RASTERIZER_DESC, pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC, pub InputLayout: D3D12_INPUT_LAYOUT_DESC, pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, pub NumRenderTargets: u32, pub RTVFormats: [DXGI_FORMAT; 8], pub DSVFormat: DXGI_FORMAT, pub SampleDesc: DXGI_SAMPLE_DESC, pub NodeMask: u32, pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, pub Flags: D3D12_PIPELINE_STATE_FLAGS,
Fields
pRootSignature: Option<ID3D12RootSignature>
VS: D3D12_SHADER_BYTECODE
PS: D3D12_SHADER_BYTECODE
DS: D3D12_SHADER_BYTECODE
HS: D3D12_SHADER_BYTECODE
GS: D3D12_SHADER_BYTECODE
StreamOutput: D3D12_STREAM_OUTPUT_DESC
BlendState: D3D12_BLEND_DESC
SampleMask: u32
RasterizerState: D3D12_RASTERIZER_DESC
DepthStencilState: D3D12_DEPTH_STENCIL_DESC
InputLayout: D3D12_INPUT_LAYOUT_DESC
IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE
NumRenderTargets: u32
RTVFormats: [DXGI_FORMAT; 8]
DSVFormat: DXGI_FORMAT
SampleDesc: DXGI_SAMPLE_DESC
NodeMask: u32
CachedPSO: D3D12_CACHED_PIPELINE_STATE
Flags: D3D12_PIPELINE_STATE_FLAGS
Trait Implementations
Auto Trait Implementations
impl !Send for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl !Sync for D3D12_GRAPHICS_PIPELINE_STATE_DESC
impl Unpin for D3D12_GRAPHICS_PIPELINE_STATE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more