Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DISCARD_REGION [−][src]
#[repr(C)]pub struct D3D12_DISCARD_REGION { pub NumRects: u32, pub pRects: *mut RECT, pub FirstSubresource: u32, pub NumSubresources: u32, }
Fields
NumRects: u32
pRects: *mut RECT
FirstSubresource: u32
NumSubresources: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DISCARD_REGION
impl !Send for D3D12_DISCARD_REGION
impl !Sync for D3D12_DISCARD_REGION
impl Unpin for D3D12_DISCARD_REGION
impl UnwindSafe for D3D12_DISCARD_REGION
Blanket Implementations
Mutably borrows from an owned value. Read more