Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_UNORDERED_ACCESS_VIEW_DESC1_0 [−][src]
#[repr(C)] pub union D3D11_UNORDERED_ACCESS_VIEW_DESC1_0 { pub Buffer: D3D11_BUFFER_UAV, pub Texture1D: D3D11_TEX1D_UAV, pub Texture1DArray: D3D11_TEX1D_ARRAY_UAV, pub Texture2D: D3D11_TEX2D_UAV1, pub Texture2DArray: D3D11_TEX2D_ARRAY_UAV1, pub Texture3D: D3D11_TEX3D_UAV, }
Fields
Buffer: D3D11_BUFFER_UAV
Texture1D: D3D11_TEX1D_UAV
Texture1DArray: D3D11_TEX1D_ARRAY_UAV
Texture2D: D3D11_TEX2D_UAV1
Texture2DArray: D3D11_TEX2D_ARRAY_UAV1
Texture3D: D3D11_TEX3D_UAV
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_UNORDERED_ACCESS_VIEW_DESC1_0
impl Sync for D3D11_UNORDERED_ACCESS_VIEW_DESC1_0
impl Unpin for D3D11_UNORDERED_ACCESS_VIEW_DESC1_0
Blanket Implementations
Mutably borrows from an owned value. Read more