Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { pub Enable: BOOL, pub Width: u32, pub Height: u32, pub Format: DXGI_FORMAT, }
Fields
Enable: BOOL
Width: u32
Height: u32
Format: DXGI_FORMAT
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
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Mutably borrows from an owned value. Read more