Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_STREAM [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_STREAM { pub Enable: BOOL, pub OutputIndex: u32, pub InputFrameOrField: u32, pub PastFrames: u32, pub FutureFrames: u32, pub ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>, pub pInputSurface: Option<ID3D11VideoProcessorInputView>, pub ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>, pub ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>, pub pInputSurfaceRight: Option<ID3D11VideoProcessorInputView>, pub ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>, }
Fields
Enable: BOOL
OutputIndex: u32
InputFrameOrField: u32
PastFrames: u32
FutureFrames: u32
ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>
pInputSurface: Option<ID3D11VideoProcessorInputView>
ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>
ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
pInputSurfaceRight: Option<ID3D11VideoProcessorInputView>
ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
Trait Implementations
Auto Trait Implementations
impl !Send for D3D11_VIDEO_PROCESSOR_STREAM
impl !Sync for D3D11_VIDEO_PROCESSOR_STREAM
impl Unpin for D3D11_VIDEO_PROCESSOR_STREAM
impl UnwindSafe for D3D11_VIDEO_PROCESSOR_STREAM
Blanket Implementations
Mutably borrows from an owned value. Read more