Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_FILTER_RANGE [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE { pub Minimum: i32, pub Maximum: i32, pub Default: i32, pub Multiplier: f32, }
Fields
Minimum: i32
Maximum: i32
Default: i32
Multiplier: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_VIDEO_PROCESSOR_FILTER_RANGE
impl Sync for D3D11_VIDEO_PROCESSOR_FILTER_RANGE
impl Unpin for D3D11_VIDEO_PROCESSOR_FILTER_RANGE
Blanket Implementations
Mutably borrows from an owned value. Read more