Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_ENCRYPTED_BLOCK_INFO [−][src]
#[repr(C)]pub struct D3D11_ENCRYPTED_BLOCK_INFO { pub NumEncryptedBytesAtBeginning: u32, pub NumBytesInSkipPattern: u32, pub NumBytesInEncryptPattern: u32, }
Fields
NumEncryptedBytesAtBeginning: u32
NumBytesInSkipPattern: u32
NumBytesInEncryptPattern: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_ENCRYPTED_BLOCK_INFO
impl Send for D3D11_ENCRYPTED_BLOCK_INFO
impl Sync for D3D11_ENCRYPTED_BLOCK_INFO
impl Unpin for D3D11_ENCRYPTED_BLOCK_INFO
impl UnwindSafe for D3D11_ENCRYPTED_BLOCK_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more