Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_COMPUTE_SHADER_TRACE_DESC [−][src]
#[repr(C)]pub struct D3D11_COMPUTE_SHADER_TRACE_DESC { pub Invocation: u64, pub ThreadIDInGroup: [u32; 3], pub ThreadGroupID: [u32; 3], }
Fields
Invocation: u64
ThreadIDInGroup: [u32; 3]
ThreadGroupID: [u32; 3]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_COMPUTE_SHADER_TRACE_DESC
impl Sync for D3D11_COMPUTE_SHADER_TRACE_DESC
impl Unpin for D3D11_COMPUTE_SHADER_TRACE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more