Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_BLEND_DESC [−][src]
#[repr(C)]pub struct D3D11_BLEND_DESC { pub AlphaToCoverageEnable: BOOL, pub IndependentBlendEnable: BOOL, pub RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8], }
Fields
AlphaToCoverageEnable: BOOL
IndependentBlendEnable: BOOL
RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_BLEND_DESC
impl Send for D3D11_BLEND_DESC
impl Sync for D3D11_BLEND_DESC
impl Unpin for D3D11_BLEND_DESC
impl UnwindSafe for D3D11_BLEND_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more