Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT { pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, pub Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS, }
Fields
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more