Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT { pub Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, pub DecoderHandle: HANDLE, pub CryptoSessionHandle: HANDLE, pub DeviceHandle: HANDLE, }
Fields
Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT
DecoderHandle: HANDLE
CryptoSessionHandle: HANDLE
DeviceHandle: HANDLE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more